PENGEMBANGAN MODEL PEMBELAJARAN KETERAMPILAN BERBAHASA DALAM GAMITAN PENDIDIKAN KARAKTER
Abstract
Curriculum changes require character building for students. Efforts that can be made are by providing learning modules that are in accordance with the level of development of students. The final result is expected that the language skills learning module in the character education game can provide a positive effect on changes in student character. This research is a development research (Research & Development) using the Sugiyono development model. The subjects in this study were validators and Indonesian language teachers while the object in this study was the language skills learning module. The results of this study indicate that the validation results of the language skills learning module on the aspect of material feasibility with an average score of 3.5 with a very good category, then on the aspect of presentation feasibility with an average score of 3.6 with a very good category and on the aspect of language feasibility got an average score of 3.75 with a very good category. The validation results of Indonesian language teachers got an average score of 3.5 with a very good category so that this language skills learning module meets the requirements and is suitable for use.
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